|
Post by Seryna on Jul 11, 2012 12:38:38 GMT -5
I had an idea for a very fun, customized X:Men experience to be tied into the current X:Men Restoration RPG that is running. Cast: Devon Marlowe Age 15 Powers - Regenerative Healing
- Dark Transfer
- Fault Detection
Lacy Rogan Age 18 Powers - Telepathy
- Telekinesis
- Empathy Manipulation
Chelsea King Age 15 Powers: Electrical Surge Sibling of Ryan King ~ Member of the Brat Pack Ryan King Age 17 Powers: Super Strength Sibling of Chelsea King ~ Leader of the Brat pack Sophia Valencia Age 15 ~ Powers: Water manipulation ~ Member of the Brat Pack (Kidnapped by Evolution) James 'Jimmy' Haddock Age 17 Powers: Telepathy ~ Member of the Brat Pack (Kidnapped by Evolution) Game Play What if the majority of the characters were underclassmen - underclassmen created by you; who has an idea for 'the best' mutant ever. At character creation; you choose three free 'dots' of Powers that your character will develop with experience points. They gain these experience points by participating in missions. For example; I love the 'Rogue' character from the television show that ran about ten years ago. I give my 'Priya Smithson' the Powers 'Flight', 'Power Absorption' & 'Super Strength'. I decide to only stat her with 1 dot of flight and 2 dots of 'Power Absorption' - I decide that is how she'll combat those bad mutants. I'll buy up 'Super Strength' later. After she's accepted, I check the 'Xmen Mission Board'. I see that we have two missions that require martial prowess- and that's my girl's strength! I sign up for 'Rescue Mission' and see that I can gain 10 xp for it - perfect for buying 'Super Strength' at the end of the Mission. Once the XMen Leader accepts Priya; I post to the XMen: Rescue Mission RP thread. I discover that several XMen and suspected mutant children have been kidnapped; and this RPG centers around freeing them. That sounds exciting! I continue to post & participate in freeing the mutants. At the end of the mission (in about two weeks real time) I learn that this mission now has two follow up missions - 'Find Mutant X' - and 'Destroy the Raiders'. 'Find Mutant X' has a high mental stat and I'm not sure my Priya will do well there. I choose to join 'Destroy the Raiders' - and thanks to Priya's success in 'Rescue Mission'; Cyclops chooses her as Second in Command for this mission! You can see that this is largely based on your choices on what is fun for you to play. Character creation is easy to learn and is completely custom - if you want a character with Telekinesis 3 - you can choose Telekinesis 1 to mean Telepathy, Telekinesis 2 to be a 'Psychic protective bubble' and Telekinesis 3 to be a 'Psychic Blast'. We will work together to decide what this abilities are able to do (and what counter acts them).
|
|
|
Post by Seryna on Jul 11, 2012 13:09:50 GMT -5
Character Creation There are two ways to do Character Creation - work with me to design a custom built character exactly the way you imagined them OR describe how you want the character to me and I build the sheet for you. If you want to play without learning the character building yet; thats the way to go. Character sheet Workshop: shadowclaw.proboards.com/index.cgi?board=hunger&action=display&thread=9082This will be a NWOD character build; which is easy to learn. Detailed information on character building is here: shadowclaw.proboards.com/index.cgi?board=hunger&action=display&thread=9082I will walk you through how to build a character here. You first look at the attributes of your character - these are divided up into three colums, power, Finesse and Resisatnce. I have 3, 4 and 5 points to spend on deciding if my character is intelligent, a strong fighter, or a social manipulator. I decide that she is a strong fighter and add two dots to Strength & Dexterity and one dot to Stamina. That used up my '5' slot and I have a '4' and '3' left. I decide to make my girl manipulative and give her another two dots of Manipulation & 1 dot of Composure; for my '3' slot. With my '4' slot, I give Priya another dot of Intelligence, two dots of Wits and one more dot of Resolve. My stats are done; and this is what I have! sheetgen.dalines.net/sheet/19262I am now ready to look at 'Skills', I have 4, 7 and 11 dots to spend here. You want your skills to reflect your attributes - as I made Priya a phsyical characeter, 11 dots are going to go to Physical skills. This is what she will be good at. I place 1 dot to Computers, 2 dots to Investigation and 1 dot to Medicine for mental. Now for Athletics; I decide that Priya is an athletic brawler. I'll give her 2 dots of Athletics, 4 dots of Brawl. That makes her 'pool' for unarmed combat Strength 3 + Brawl 4 = 7 die! Pretty nice. I spend the remaining four points on 1 point of stealth and 3 points of Weaponry. Now I've decided that social is my 7 dot skill due to that Manipulation of 3. I decide to check out the roll & trait summary to see what I want her to be good at. This is on page 38 of the WOD Core or listed here (excuse some formatting errors; copied from PDF). I spend a few moments deciding my Social skills; and am ready to rock! Now list your 'Powers' on the bottom section of 'Merits'. You choose 3 for free at character creation and have 3 dots to spread amongst them. For Merits; I highly suggest reading the Character sheet workshop link and contacting me with questions Building Up your Character Your character is constantly learning and evolving; and you can track this by the experience points that the GM gives you. You use these points to increase your character's skills and abilities. For example; lets return to my example of Priya earning 10 experience points for Rescue Mission. I want her to gain 'Super Strength' which is a power. Looking at the list below; I see that its new level X 3. So level 1 is 3 X 1= 3 experience points. I buy Power Super Strength for 3 experience points. Now if I want to add more to that power; it would be 2 X 3 = 6 + the 1 X 3 = 3 for a total of 9 experience points. All of these 'character sheet buys' are worked out with me, the GM, so ask me if you need help. Experience Point Costs Attribute New dots x 5 Power New dots X 3 Skill New dots x 3 Skill Specialty 3 points Merit New dots x 2 Morality New dots x 3 List of Powers Xmen Mission Board
|
|
|
Post by Seryna on Jul 11, 2012 13:25:41 GMT -5
This is a list of accepted Powers for the Underclassmen RPG. This will largely be influenced by you and what you create. This post in the sign up will constantly change to reflect new creations. Many of these powers will simply be listed while this comes together to be expanded upon. If its listed; inquire about or choose it and start deciding how your character uses itRules:1. You start off with 3 Powers of your choice. You have 3 dots to spread among them. For example, Flight, Super Speed & Super Strength. You can add 1 to each; or keep one empty to be 'bought' with experience points later. 2. Restrictions - Some of these Powers will be restricted so that only a few are allowed to purchase them. We can't all be Wolverine and Jean Grey. If you see a red '2: 0' that means only two characters will be accepted with this power active and no one has the power active yet. You can choose to buy the power and keep it at '0' until you write an 'Awakening' story with the GM about how your character comes into this rare power. 3. Buying new Powers is new dot X 3. Whenever you buy a new Power; you and I will write about your character developing a new Power. It will be special and custom for your character. List of Powers Dark Transfer - A form a healing/harming in which the user can absorb injuries. Though the user can bring subjects back from the brink of death the process is physically and mentally painful. High level users can heal by pouring their life force into their wounds. Or the user could explode that point, killing the subject. Restricted: 2: 1Earth manipulation; can also change the composition of raw minerals. Examples: Petra Explosion: project and control explosive plasmoids Examples: Jubilee Fault Detection - the ability to detect the weak points or "fault lines" within a system, from finding faults in a plane's wing to detecting physical illnesses and psychological frailties. The user can not only sense which part of a system is faulty, but what specifically about it is faulty and what can correct the defect (even grammar). The user can also use this in combat, detecting foes’ weak spots (mental, physical or superpower-based) and exploit said weak spot in much stronger/faster foes with ease. Restricted: 2:1 Flight The power of flight UnrestrictedIllusion: The ability to create and control illusions and holograms Invisibility: The ability to become invisible. UnrestrictedIce Manipulation - ability to create and control ice; possibly turning oneself into ice. UnrestrictedHealing:
The ability to heal oneself or another. UnrestrictedMagnetic Fields: Generates magnetic fields to manipulate metal, induce flight, create force fields, and harness energy blasts Morphing: An ability to change one's shape to resemble an animate or inanimate object. Examples: Mystique, Changeling Restricted: 2: 0Power Absorption: The mutant can 'absorb' powers from a mutant or life force of a non - mutant. Examples: Rogue, Mimic Restricted: [2: 0]Level One: Mild absorption: Temporarily absorb a power for the course of a scene through a touch attack on a mutant. If they have more than one Power; it will be the power that they are currently using. This will cause the victim mutant to become weak; but not faint or lose their powers. Examples: Rogue absorbing Pyro's pyro ability in order to subdue the flames that he had created. Level Two: The ability to either absorb two powers for a single scene OR the ability to retain one power for two scenes. At this level; the Power wielder can choose to carefully absorb the power so that the victim mutant is not weakened. Level Three: TBA Level Four: The victim is terribly afflicted by an overuse of this Power. The human victim slides into a coma or dies (GM discretion) while a mutant temporarily loses their power for a length of time decided by the GM. Level Five: The victim mutant permanently loses their power while the Power wielding mutant permanently gains this power. Super Speed: The ability to move at faster than human speed. If you have specific abilities in mind, let me know. Example (Kree speed) UnrestrictedSuper Strength Possessing super human strength Examples: Colossus, Beast UnrestrictedTelepathyRestricted: 3: 1Telekinesis The ability to manipulate and move things with one's mind. Time Control: Ability to manipulate time Sonic screamExamples: Banshee; Siryn Sonic manipulation: Converts sonic energy into various forms of light, including laser-like beams, brilliant flashes, and holograms Examples: Dazzler
|
|
|
Post by Seryna on Jul 11, 2012 13:56:26 GMT -5
MissionsYour character's mission and your 'fun' will come from choosing from a variety of missions. You can be in one mission at a time. Each mission will be led by one Xmen and the writer may select 'stellar' underclassmen to act as 'second in command' for a mission. Most missions will last at least two weeks and no more than three. (Short & Sweet) missions are likely three or four scenes (likely a week of RP). - Rescue Mission
- Mental: 1 Physical: 3 Social: 0
- Team of 4+
Mutants have been abducted around the state. Recent information hints that they are being experimented on. Rescue your fellows!
In character knowledge shared by Ryan and Chelsea:
There's a sudden scream. Turning; Magneto spots a teenage girl - perhaps sixteen years of age- being grabbed by a muscular man in his twenties. The girl has light blonde hair; green eyes and is panicking. Her hand grips the arm around her waist and you see sparks.
The girl is a mutant. The man shakes his arm and to her dismay; another man appears. This one is holding a pistol; that he aims at the girl and fires. A red dart enters the girl's shoulder and she slumps; unconscious in the arms of the first men. The two load her into a white non descript van and begin driving down the road...
The young man's expression brightened. "Good! I've been trying to find them; but so far we were just following the Raiders and they grabbed Chelsea..." His babble was interrupted by a sleepy murmur from the young woman. The young man crouched on the floor; cradling her in his arms. The young woman came to slowly; blinking blearily at Magneto and her friend.
"Ryan?" She asked, panicked as her eyes center on Magneto. "Its O.K. . He's one of us. " The girl quiets; rubbing her eyes. She attempts to stand and is assisted by Ryan; who largely supports her. The girl stands on shaky legs; evaluating the apartment. "Sophia? Jim-" "No." Ryan interrupts, sadly. The blonde buries her head in his shoulder; hiding her face from Magneto.
Ryan looks over her head to Magneto. "A van took our friends two days ago. We haven't seen them. But..." He licks his lips. " Our friend can talk to us over long distances, some times. He sent us a terrifying image of people being strapped down. Experimented on."
Reward: 10 Experience Points Follow Up Missions
- Find Mutant X
- Destroy all Raiders!
- Whose Evolution?
- Lobby against Mutant Registration Act
- Mental: 2 Physical: 0 Social: 3
- Team of 2+
Beast has come forth stating that the Mutant Registration act is as expected, leading to discrimination against mutants. He is lobbying a sympathetic senator and needs mutants with convincing arguments and a good head on their shoulders to help him lobby for their cause. Reward: 10 experience points
- Riots in Washington (Short & Sweet)
- Mental: 0 Physical: 2 Social: 2
- Team of 3 max
Pyro continues to lead his band of mutants against humanity; causing wide destruction to property and negatively affecting human's view on mutants. It could affect the XMens attempt to Lobby against the mutant registration act. Reward: 5 experience points
|
|
QuinnTalon
Staff Member
Gamemaker (HG MOD)
For those who fight for it, life has a flavor the sheltered will never know.
Posts: 1,351
|
Post by QuinnTalon on Jul 12, 2012 11:40:25 GMT -5
I would like my Shadow Player to be one of the abducted mutants. Or involved in the Rescue. Whichever is easiest. I'll get him made up either tonight or tomorrow. I'm off on Saturday as well.
|
|
|
Post by Seryna on Jul 12, 2012 13:00:25 GMT -5
Alright Quinn; it would be very easy for him to be part of the abducted mutants. I look forward to seeing the application.
|
|
|
Post by Kulvar on Jul 12, 2012 16:41:38 GMT -5
I'll build up a character after my nap, but I'm layin' claim on: Telepathy, Telekinesis, and Empathy Manipulation (as we chatted 'bout earlier)
|
|
|
Post by Seryna on Jul 12, 2012 18:42:08 GMT -5
Sounds great, Kulvar! Look forward to seeing the sheet.
|
|
CuteLikeMurder
Staff Member
Gamemaker (HG Mod)
As if killing the bard impresses us.
Posts: 2,268
|
Post by CuteLikeMurder on Jul 12, 2012 21:16:58 GMT -5
Name: Devon Marlowe Age: 15 Powers: Regenerative Healing Factor[/i] - Her primary power is an accelerated healing factor that enables her to regenerate damaged or destroyed tissue with far greater speed and efficiency than an ordinary human. She is capable of fully healing injuries resulting in massive tissue damage and blood loss such as multiple bullet wounds, slash wounds, and puncture wounds within a matter of minutes. Her healing factor is developed to such a degree, she is capable of reattaching severed limbs, such as a hand. She has also proven capable of regrowing an entire arm on her own. •Foreign Chemical Immunity: Devon’s natural healing also affords her virtual immunity to poisons and most drugs. She can be affected by some drugs, such as tranquilizers, if she is exposed to a massive dose. •Disease Immunity: Due to her highly efficient immune system, Devon is immune to all Earthly diseases and infections. • Peak Human Strength: Because of her healing factor, Devon can push her muscles, joints, and ligaments to levels beyond the natural limits of a woman of her height, weight, and build without sustaining injury. While her skeleton, much like her musculature, can withstand greater pressures than a normal human skeleton, she can only withstand so much weight and pressure without sustaining fractures. While not superhuman, she is at least strong enough to lift 500 lbs; three times her body-weight. •Superhumanly Acute Senses: Devon possesses superhumanly acute senses that are comparable to those of certain animals. She is capable of seeing at much greater distances, and with perfect clarity, than an ordinary human. She retains this same level of clarity in near-total darkness. Her sense of hearing is enhanced in a similar manner, allowing her to both hear sounds that ordinary human's can't and to hear sounds that ordinary humans can, but at much greater distances. Devon is able to use her highly developed sense of smell to track targets by scent with an impressive degree of success, even if the scent has been eroded by natural factors, such as the weather. •Peak Human Stamina: Devon’s muscles produce considerably less fatigue toxins during physical activity than the muscles of an ordinary human. She can exert herself at peak capacity for about 24 hours before fatigue begins to impair her. •Superhuman Agility: Devon’s agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. •Superhuman Reflexes: Devon’s reflexes are enhanced to levels that are beyond the natural physical limits of the finest human athlete. {• NOTE: Her healing factor can be dramatically slowed if Carbonadium is implanted inside her blood stream. It causes her healing factor to be reduced to a slow crawl, at least in comparison to its normal speed, but doesn't fully suppress it. Her healing factor may also fluctuate with her psychological state as battle wounds tend to heal very quickly, but her self-inflicted cuts appear to remain visible for some time.}Dark Transfer[/i] - A form a healing/harming in which the user can absorb injuries. Though the user can bring subjects back from the brink of death the process is physically and mentally painful. High level users can heal by pouring their life force into their wounds. Or the user could explode that point, killing the subject. Fault Detection[/i] - the ability to detect the weak points or "fault lines" within a system, from finding faults in a plane's wing to detecting physical illnesses and psychological frailties. The user can not only sense which part of a system is faulty, but what specifically about it is faulty and what can correct the defect (even grammar). The user can also use this in combat, detecting foes’ weak spots (mental, physical or superpower-based) and exploit said weak spot in much stronger/faster foes with ease. Background: See SheetPersonality: It’s really hard to get an honest read on Devon sometimes. It’s not that she is dishonest and for the most part she is straightforward. Devon's also very self-aware and knows a great about how people operate. And for the most part she cares deeply for others. She’s just emotional exhausted and fears some of the darker aspects of her personality so Devon keep’s others at arm’s length. Though, this is not always the case, especially with people she deems to be "hers." She’s also a bit of a tomboy, preferring to stand out by the merit of her intelligence rather than her beauty. She hates being called pretty or hit on in sleaze bag manner. She comes off as cold but really, Devon’s a big softy who will defend a friend as if they were her blood, will sacrifice her personal well-being for her beliefs and will do whatever it takes to keep those she cares for from harm. Description: Devon is five foot even but all muscle. She has dark olive tone skin and black hair and obsidian eyes. She carries herself as someone that has seen too much too young. Alright hopefully she's all good to go. Fault detection is a latent secondary power that I plan to buy with some experience points.
|
|
|
Post by Seryna on Jul 12, 2012 21:28:53 GMT -5
Devon is accepted, CLM. Welcome as the first ever Underclassmen! Which mission would you like to sign up for?
|
|
|
Post by Kulvar on Jul 13, 2012 0:02:10 GMT -5
Name: Lacy Rogan Age: 18 Powers: Telepathy[/i] - Reading minds, projecting thoughts, etc. Telekinesis[/i] - Lifting objects with her mind. Empathy Manipulation[/i] - Lacy sparks latent desires in people, fanning the flames of fury, or lighting the fire of lust. She reads someone and can manipulate their baser emotions. Background: See SheetPersonality: Lacy is quick with a smile. She's used to getting what she wants, and isn't above manipulating people to ensure she gets what she wants. She's a friendly and outgoing individual who has, even without her mutant abilities, found it easy to make friends. She's brave, especially in social situations and being in front of people. Description: Lacy is 5'5'' with short, brunette-reddish hair that always seems to frame her face just right, and sparkling green eyes. Most would describe her as a petite bombshell, and not a single person could deny her beauty. She actively works both her mind and her body to maintain her figure and her mental abilities, well aware that attractiveness is on the inside and out. There she is. I intend to pick up Telekinesis with her first bump of xp.
|
|
|
Post by Seryna on Jul 13, 2012 13:25:43 GMT -5
Kulvar; every thing looks peachy for Lacy. Wheres Bureaucratic Navigator located; again? Consider Lacy accepted; welcome to XMen: Underclassmen!
Do you want her to sign up for Rescue Mission, Lobby against Mutant Registration Act or Riots in Washington?
I will also get a thread up for our new mutants at the school. I've made this RPG EPIC so we will have cross spanning threads.
|
|
|
Post by Kulvar on Jul 13, 2012 16:37:01 GMT -5
It's in the Asylum book, page 51. "Bureaucratic Navigator (**) Effect: Bureaucracy has a pattern, and your character has learned to recognize it. Within any given bureaucratic system, be it a hospital, a government agency, or a corporation, he has learned whom to talk to get results, which rules he absolutely must follow and which ones he can ignore because no one pays attention. You receive a +2 bonus to all Social and Mental rolls made to navigate, manipulate, or work within a bureaucratic system. Note that this Merit doesn't accomplish the impossible. Your character isn't going to get a permit for a heavy assault rifle if such weapons are illegal in his city, no matter how much he flirts with the ladies at the county courthouse." I'd say Lobby against Mutant Registration would be more up her alley, but if you need her in on a rescue in stead to flesh out a team, I'd be willing to shove her there.
|
|
|
Post by Seryna on Jul 13, 2012 16:38:53 GMT -5
Oh no, I think that she'd be perfect with Lobby against Mutant Registration, that merit will help her excel at it
|
|
QuinnTalon
Staff Member
Gamemaker (HG MOD)
For those who fight for it, life has a flavor the sheltered will never know.
Posts: 1,351
|
Post by QuinnTalon on Jul 13, 2012 17:16:24 GMT -5
Name: Tyler Michaels; 'Streetname': Shade Age: 15 Powers: Shadow-Manipulation; Hyper-Strength Background: They say they'll love you forever. They even read books to you about it when you're very young. 'I'll love you forever. I'll like you for always. As long as I'm living, my baby you'll be.' They say they'll love you forever, but when your eyes go dark and the shadows start to move, 'forever' becomes far too long for them. Even another day, another month, another year... ....Too much to ask. Forever is something they can no longer afford. Not for you. Even if they hadn't thrown you out, you'd have left eventually. Even if they hadn't faked your death so the world would forget about you, you'd have gone away and faked your own. On the streets adn in teh dark alleys of New York and Boston you find your real family. Dirty and filthy and poor, but they look after you and in their way love you. They appreciate that you're different. That you can live in the darkness of the sewers and see perfectly, but you can only stand to be above ground when the light of the sun is gone. There's no allergy. Not like a vampire, but you can't see anything when things are so bright. What is a gift in the night is a curse in the day, and you're nearly blind without sunglasses. You learned how to pick pockets and you learned how to hide. You learned how to use the shadows to create dark pockets that you could disappear in when the police were chasing you. You learned. You adapted. That life of money and piano lessons and rich-boy parties is far, far away. Like a dream. A good dream gone bad, but still a dream. You adapt. You change your name to 'Shade', and you adapt and forget 'Tyler'. He's dead, after all. And then they come. Are able to track you down and rip your shadows to shreds and steal you away. The room you're in is so bright that you can't do anything but hide your face in your arms and pray that they'll turn the lights off because you're blind. You can't see. And you adapt. Like a bad dream turned worse. You adapt and you learn.... ...And swear to yourself that you'll never venture into the light at no more than a kind word. Never, ever again. Personality: He's standoffish to a fault, but there's an aire to Shade that states that he desperately doesn't want to be. That he misses being a part of something, but at the same time he's terrified that he'll be rejected. In that, he's quietly curious about everything, and can oftentimes be found perusing libraries and book and movie shelves. Shade is working desperately on breaking the habit of stealing anything small that isn't nailed down, and working on not overeating the way a starved dog will. Two years of not getting enough to eat will do that to a guy. One thing is certain though: He's good with his hands, and is trying to learn how to use that 'good' for 'good', and not survival. Its' a tough road, but he'll get there. He's promised himself that much. Description: 'Shade' has white-blond hair and naturally tanned skin. Once-upon-a-time, he'd once had bright blue eyes, but now the pupils have bled that color out of them, until there's nothing to his eyes but blackness. He dresses in jeans and sneakers and t-shirts. Sometimes a baseball cap but for the most part he leaves that at home. During the day, he rarely ventures out-of-doors, but when he's forced to he goes nowhere without sunglasses. Sheet: sheetgen.dalines.net/sheet/19314?message=true
|
|
|
Post by mrbrightside on Jul 16, 2012 20:56:48 GMT -5
Hey Seryna. So after bouncing through about a dozen different concepts I finally settled on a mutant long enough to make a sheet. So, for your consideration, I give you "Tesla" electrical and magnetic mutant extraordinaire! Everything is listed on his sheet. Powers with an (*) are going to be bought with XP. Let me know what you think. Sorry it has take me this long to settle on a concept. sheetgen.dalines.net/sheet/19288?message=true ' Oh, one last thing. With powers I was a bit confused as to how many dots of powers we could have. I know that I get 3 free dots at creation. I allocated those, but I had additional stuff I wanted to buy as he progressed. Not sure what limit there is, if any, but if there is I'm happy with him as he stands now. So if the limit becomes an issue I'll just ignore what would have been bought later on and keep his powers as they are now. Thanks.
|
|
|
Post by Seryna on Jul 16, 2012 21:42:42 GMT -5
Hello! Shade & Tesla are accepted! Go ahead and let me know what mission they would like. I'll be getting the new class into the RPG asap.
|
|
|
Post by mrbrightside on Jul 16, 2012 21:48:48 GMT -5
Rescue mission sounds like a nice starter.
|
|
QuinnTalon
Staff Member
Gamemaker (HG MOD)
For those who fight for it, life has a flavor the sheltered will never know.
Posts: 1,351
|
Post by QuinnTalon on Jul 17, 2012 9:21:06 GMT -5
Shade was going to be one of the kidnapped Mutants.
|
|
|
Post by Seryna on Jul 17, 2012 19:35:59 GMT -5
I'll be setting up a thread for Shade & Rogue after dinner. Watch for it
|
|
|
Post by nefertem on Jul 18, 2012 16:00:54 GMT -5
sheetgen.dalines.net/sheet/19437?message=trueChristian Frost “Slow the car please James.” Christian said from the back set. He wanted a moment to take in the sprawling estate that was the Xavier institute. As befitting any Frost he outwardly showed on signs of the trepidation he felt. The School wasn’t intimidating because of its grandeur or the veritable army of super powered students. He had seen his share of mutants and wealth was like a second skin to him. It was the idea of the place that made him feel small and unworthy. The death of Xavier had struck a cord with him not because he had ever meet the man but because he admired his work, unlike his mothers control freak method of instilling proper behavior the students here weren’t molded in to something they weren’t. but rather ended up here because of the nature of the character. It was a worthy endeavor and Christian felt the need to honor that goal by doing what he could he just hoped his mothers spotty past with the residence wouldn’t cloud the issues. He had never met this “Storm” and didn’t even know if she had history with his family but he had herd good things. “Continue James I have keep Miss Monroe waiting long enough I think.”
|
|
|
Post by Seryna on Jul 18, 2012 16:05:57 GMT -5
OK! Christian Frost is approved with Illusion 1 Empathic projection 2, Telepathy to come. Christian can start noticing these ic
|
|
|
Post by Lite on Jun 11, 2013 17:31:51 GMT -5
Name: Veronica “Ronnie” Marsh ( Click for Sheet) Age: Sixteen Powers:Pyrokinesis - Ronnie is an amateur pyrokinetic. While there was a time when she would require a ready lit flame in order to use this ability, she has honed it enough to be able to cause air and objects to spontaneously combust and thus allows her to manipulate fire at a whim. Although a seemingly amazing power, the time she has spent perfecting her skills has caused her to adopt the unpredictability and difficult to contain nature of fire, and therefore keeping strict control of her emotions has became a necessity. The flames which Ronnie can currently control are regular, orange-red flames. Potentially, she may be able to control blue, or even white flames, when her abilities have fully manifested. - Heatproof – Due to the semi-constant exposure to fire and the high temperatures which come with it, Ronnie's skin and hair has become completely fireproof. This, however, has caused her body temperature to rise above average, and she ranges from slightly warmer to piping hot to the touch depending on how recently and to what extent she has used her pyrokinesis. Once she has gained full control of her pyrokinesis, this ability should become Thermal Resistance which will allow her to withstand any extreme temperatures, whether they be cold or hot.
- Incineration – Instead of causing flames to merely burst from nothing, Ronnie is also able to set an object, or even a person, on fire and reduce it to ashes. This requires much effort and self control, however, since there is a large difference between merely setting something alight and destroying it. Using this aspect of her ability causes Ronnie slight pain due to the mental strain it requires.
- Flame Solidification – Much like Incineration, this aspect to her ability requires much self control and concentration, and allows her to cause the flames which Ronnie is manipulating to become far denser and harder than regular flame. With it, she could create walls, shields and other constructs. While this ability does not cause Ronnie slight pain upon use, holding a flame at this density causes Ronnie to tire very quickly, and could potentially cause her to pass out should she hold it for too long.
Photokinesis – As Ronnie's secondary ability, the manipulation of light has always taken a back burner to her pyrokinesis and thus she is far less adept with this ability. She cannot create light energy on a whim, but this is not something which restricts her all too much. Only when submerged in darkness would this power become useless. - Light Projection – Ronnie is able to project light through various mediums, including breath or as balls, beams and small explosions. She is able to cause physical harm through the use of this energy, though usually she can only use it in small bursts in order to momentarily blind or distract others. Potentially, she will be able to use light in formulated blasts, though considering the lack of practice and understand she has of this ability, Ronnie is unlikely to reach this level of power without direction.
Background: “People just don't get that when you play with fire, you're going to get burned.”Veronica Marsh was born into a broken family. Her mother was a seventeen year old girl who was already being held back a year in high school, and her father was a twenty-five year old man who already had a family of his own. He showed no interest in Ronnie's life, and when her mother demanded her give her money for her child, he refused stating that Ronnie was not his. Eventually, after a paternity test and a law suit, he started paying out. His wife left him and got full custody of his children two years later. Within six months, he was jobless and he committed suicide. Life for Ronnie was rough. Half the time her mother was out working because she had to drop out of school, and for this she resented her daughter for the rest of her life, despite it being her own fault. Ronnie's grandparents refused to see her, and she never once got a birthday card or present from them. She was raised by her aunt, who they lived with due to Ronnie's mother's lack of a good enough job to even pay rent. She started to develop her mutant abilities at a very young age, but the events caused by them were always waved away as accidents. Things like dinners setting on fire or the TV plugs catching alight were all easily explained. But there were also instances like a car setting on fire and exploding on the street by their house. Three people were seriously harmed, but thankfully the car had been parked and no one was inside. Ronnie had to teach herself to use her abilities in a way that didn't bring harm to others, but it was difficult. Other children would realise that her skin was warmer than theirs, and she'd constantly be sent home sick with fevers. And when she got mad, fires started. Little ones, but they were still dangerous. When she got to high school, Ronnie started a fire in the girl's locker room which spread throughout the school. They had to close to repair the damages. Whether this was intentional or not only Ronnie knows. Recently, Ronnie was in serious trouble for burning a girl's hair off. Completely. Her mother and her aunt were disappointed in her, but she didn't care. Her mother never cared about anything she did and her aunt was too interested in her boyfriend to be bothered with her, This act was most likely a cry out for attention. Appearance: With red hair and fairly pale skin, Ronnie is definitely attractive. You know what they say about the crazy girls. She started filling out at a relatively early age and she can certainly look older than she actually is. Personality: Ronnie is a neglected child, and therefore a lot of the things she does and says is for attention. Like the way she flirts with any male or female she meets that could be remotely attracted to her, or the fact that she is constantly on the offensive. She'll say what she thinks, and what she feels, without a second thought, and just like that she doesn't hide her emotions. If she's mad, she'll be mad, and if she's upset you'll hear her sobbing. She's definitely one to hold grudges, and she's quick to dislike people.
|
|