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Post by Seryna on Feb 17, 2014 9:05:03 GMT -5
Hello! Thank you for joining. This is the thread for all questions and commentary out of character. Accepted Characters: Mary Jordan Murphy, Gangrel played by Ricohard. Kara Ripley, Mekhet played by Cutelikemurder The sceneWe will begin our chronicle at Night 1 for your vampire. They will awaken together outside - the specifics described in the;30ish session. One important factor is the amnesia - your character can not remember what happened before 4 P.M. tonight. Checking the time, it is now 8. You character's memories will slowly come back to you over sessions and learning information can 'jog' memories. Game Play: This is a player driven RPG. Like a standard tabletop RPG, I will present you with the world and you interact with it however you like. There is no 'rail roading'. If your character wants to spend all night practicing something, thats O.K. with me. Ask any questions to clarify what your character sees in the world. Vampires especially may use disciplines to obscure things and knowing precisely whats in front of you is a good idea. Experience Points:XP is the life blood of this game. You start out at Day 1 in this xp, with only 1 - 5 xp under your belt (depending on your back story xp award). You are the youngest Kindred on the scene. You will immediately realize that others know more than you and can do more than you. Do not worry - you will grow into a truly unique character that the city will respect in time. You will use xp to buy skills and improve attributes and merits - and disciplines! In order to 'buy' a new skill that you have 0 dots in, you will have to write a scene of your character practicing this skill. For example, someone can go take a class at a gun range for Firearms 1 or take a college course in computers for Computers 1. I highly recommend finding mentors in game to teach you new skills and specialties. Check with your coterie- if they have a skill, they can teach you. When do I get xp?1. Every time that you write with your character. a. For every live session that you attend (yahoo, chat) you will earn 1 xp. b. At the end of each week active characters will earn 1 xp. 'Active' is defined as posting at least 3 times in that week; at least two of these in response to a coterie mate. Post -a minimum of 5 sentences for a post to be counted for xp.2. After each 'Chapter' you will be awarded a block experience points to spend as you wish. This block is based on - Achieving a character goal
- Achieving a story line goal
The first chapters are about locating your Sires. Achieving the story line goal of finding your sire and deciding if you will surrender them to the Law or not is the first story line goal that you will have. You can tell me one more goal for your character- perhaps attaining level 2 of a discipline. When you attain goals, you will get more xp. The Chapter will cover multiple scenes and is considered complete when the goal is reached or dismissed by the coterie.
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Post by Seryna on Mar 6, 2014 4:10:52 GMT -5
Vampire the Requiem OOC
Playing a Vampire:
Effects of Vampirism Part of the scenario in this chronicle deals explicitly with the characters discovering that they are Kindred, but it can be useful to have some of the basic game effects of that transformation all in one place. • Blood Consumption: Kindred have a trait called Vitae, which represents the amount of blood in their system. They automatically spend one point of Vitae to rise every night, so eventually they must feed from the living.
They also spend Vitae for other effects. Most young vampires can only spend one Vitae per turn and hold at most 10 Vitae. A vampire without any Vitae left suffers a lethal wound when she rises (when she would normally spend a point of Vitae). Any other effects that require Vitae expenditure fail if the character has none to spend.
•Reduced Damage:The Kindred anatomy is animated by a supernatural curse, not the functioning of delicate organs, so it takes a lot to inflict serious damage upon them. Firearms inflict bashing damage to Kindred instead of lethal damage. Blades and arrows still inflict lethal damage, however. In addition, a vampire does not fall unconscious if all her Health boxes are marked off due to bashing damage.
She remains able to act but still suffers a -3 wound penalty. Additional damage upgrades existing wounds as normal. If all a Kindred’s Health boxes are marked off due to lethal damage, she enters a coma-like state called torpor. A vampire loses all of her Health points to aggravated damage is destroyed.
•Healing:Kindred do not heal like mortals. Instead they must spend Vitae to do so. One point of Vitae heals two points of bashing damage or one point of lethal damage. The vampire can take other action in the same turn as healing bashing or lethal damage. Aggravated damage is much harder to heal.
It takes five points of Vitae and two full nights per point of aggravated damage to heal. • Physical Augmentation: Vampires can boost their Physical Attributes (Dexterity, Strength, Stamina) for a moment by spending Vitae. Each point will add two dice to dice pools using one of these Attributes for the current turn (the vampire can take a regular action that same turn at no penalty). Certain Disciplines allow for more efficient use of this ability.
• Fire and Sunlight:Vampires suffer terrible damage from exposure to fire or sunlight. Both anathema cause a number of automatic points of aggravated damage per turn, depending on their intensity and the amount of exposure. A cigarette lighter held to one’s skin or a hand held in sunlight that is filtered through heavy drapes would inflict only one point per turn. Being tossed in a wood fire or looking out a window on an overcast day would inflict three points per turn. Being caught in a chemical
fire or fully exposed under direct sunlight would inflict five (or more) points per turn. (Note that Kindred of Clan Mekhet — suffer one extra point of aggravated damage per turn from fire and sunlight.)
• Daytime Slumber:Vampires are overcome by a crushing fatigue upon the rising of the sun and remain immobile (and to all appearances truly dead) until sunset. If they are attacked during the day, they can rise, but it is extremely difficult: the player rolls a dice pool made up of his character’s Wits Attribute alone, a success meaning the character notices the disturbance. The player then spends one point of Vitae and rolls the character’s Humanity as a dice pool. The character rises for a single turn per success on the Humanity roll. •The Masquerade:One of the Kindred’s firmest traditions is the Masquerade, an edict that they hide their existence from mortals (and thus act as mortals would when in their company). This law is more than a social edict, however. It reflects an inherent part of the vampiric nature. A Kindred’s reflection (and any photographs or video) appears slightly blurred or grainy. This is not enough to stand out at first glance (viewers often assume there’s a flaw in, or dirt on a lens or mirror) but it is enough to make identifying individuals and their features very difficult. Kindred can suppress this effect for a scene if the player spends a point of Willpower. •Frenzy:The Beast within all Kindred is violent and savage, and it can overwhelm the conscious mind with overwhelming anger, fear or hunger. Regardless of the type of frenzy, the process is the essentially same: The player rolls Resolve + Composure. Success means that the character resists the frenzy for a single turn per success and can roll again at the end of those turns (hoping to accumulate more successes). If the player manages to accumulate a total of three successes, the frenzy subsides. If, however the player fails one of these rolls, the character immediately enters frenzy. (Note that rolls to resist frenzy count as reflexive actions.) Hunger frenzies are triggered only when the character has four or fewer Vitae in his system. Anger frenzies are triggered by especially infuriating circumstances (public humiliation, the triumph of a rival, being assaulted) or the Predator’s Taint. Fear frenzies are triggered by being near fire or sunlight or by the Predator’s Taint. The Storyteller can increase or decrease the number of successes needed for a frenzy to subside depending on the intensity of the trigger. A vampire in frenzy attacks, runs or feeds (as appropriate) at the exclusion of all else. These vampires can’t do anything complex, but the Beast’s savagery does give them some advantages. They ignore all wound penalties, they gain a +1 bonus to dice pools for physical actions, and any attempts to affect their minds (with Disciplines such as Majesty or Dominate) suffer a -2 penalty. The frenzy usually subsides once the thing that triggered it is either destroyed or out of sight. •Predator’s Taint:Vampires know each other on sight because their Beasts rise to the challenge of another predator’s presence. Normally this reaction feels like nothing more than a simple undercurrent of tension. When Kindred meet for the very first time, though, this tension is so acute that it can cause
Health and Damage •Damage Types:There are three types of damage, each more serious than the last: bashing, lethal and aggravated. Bashing damagegenerally results from blunt or stunning attacks. Lethal damage generally results from cuts, gunshots and other more serious attacks. (Note that, because they have no functioning internal organs to damage, Kindred take bashing damage instead of lethal from gunshots.) Aggravated damage generally results from especially vile supernatural attacks. •Marking Damage: When a character suffers damage, the player marks off that number of Health points, starting with the box under the leftmost dot of his Health trait and proceeding left to right. The symbol used depends on the type of damage.
• Wound Penalties:If a character is reduced to two or less Health points (by whatever type of damage), the player suffers penalties to all die rolls. With the third-to-last box is marked with a wound, the penalty is -1; when the second to last is marked it is -2; when the last box is marked it is -3. (These modifiers appear on the character sheet for easy reference). These penalties apply to all rolls except those related to losing Humanity (see below).
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Post by Seryna on Mar 6, 2014 4:18:50 GMT -5
Kindred that your characters meet will be added here. If your character participates in city, clan and covenant meetings, the Status list will be listed here. Status will be very important in the dynamics of San Diego. Don't be afraid to offer major players a minor boon to get information. It does mean that they will act respectful towards you and others will take note.
City Positions
Eden Ai, Seneschal/ Nosferatu / Interpreter of the Invictus Micha Chappelle, Sheriff / Mekhet/ Lady Notary of the Invictus George Linwood, Herald / Daeva / Invictus Martin Cash, Deputy / Nosferatu/ Carthian Alex Lasiter, Deputy / Daeva / Invictus Mike Carr, Hound of Primogen Natasha Preston
Prince's Advisors
Natasha Preston, Primogen / Invictus Royce Riggan, Primogen / Gangrel / Unaligned
Key The Hound is a Prince or Primogen's bodyguard. The Hound does as he or she is told in carrying out orders. Whereas the Sheriff's job is to investigate and bring before the Prince any wrongdoers, the Hound's job is to punish those who have done wrong in the eyes of their masters.
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Post by Seryna on Mar 11, 2014 4:11:46 GMT -5
Your characters have about one minute before the four partygoers reach your corner and come face to face with the ravenous Kindred. (One of them dropped his keys and they are helping him find them.) If you would like to leave the area, post where your going and I'll make a new thread with that as the title.
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Post by Seryna on Mar 13, 2014 13:08:12 GMT -5
Hello! I hope that you've been enjoying the scene so far. I wanted to let you know that we have been writing since the 6th You will each have PMs with your character's xp gain for this week tonight. Scene one will be closed around 11 A.M Pacific time Friday, March 14th. Please get your last posts in and make it clear where you wish to go. Scene two will begin immediately when scene 1 closes, please post directly to that thread when it goes up. Scene 2 will run Friday, March 14th - March 19th. On the 19th, we will begin Free time. Talk amongst yourselves to decide where you will start your investigation during freetime!
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Post by Seryna on Mar 17, 2014 13:42:06 GMT -5
Court will begin on March 30th. All Kindred need to attend Court. Court should last about a week, perhaps two. There will be a Presentation of yourselves to the Kindred of the city. It is an ideal place to start interviewing Kindred who might know something about what happened to you. Please post 'I have read' here to let me know that you have received your XP and know about Court.
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Post by Seryna on Oct 5, 2014 11:49:10 GMT -5
Is any one interested in starting this RPG up again? Please let me know.
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CuteLikeMurder
Staff Member
Gamemaker (HG Mod)
As if killing the bard impresses us.
Posts: 2,268
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Post by CuteLikeMurder on Oct 5, 2014 13:11:03 GMT -5
I am interested
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Post by Seryna on Oct 5, 2014 14:12:43 GMT -5
Great! Very glad to have you back, Tiffany. I am going to wait a couple of days to allow all of the writers to check thier emails before I do an official role call. How about you and I do a one on one story line in the meantime? What would you like to do?
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CuteLikeMurder
Staff Member
Gamemaker (HG Mod)
As if killing the bard impresses us.
Posts: 2,268
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Post by CuteLikeMurder on Oct 5, 2014 14:51:23 GMT -5
Hm... Good question. I would like to maybe have Kara getting her bearings with the whole vampire issue. Perhaps doing a small job for the Mekhet leadership?
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Post by Seryna on Oct 7, 2014 19:51:41 GMT -5
Alrighty. I'll put up two threads and you post to the one that interests you the most. I'll lock the un - interesting one. Thanks for coming back. I sent out another email with a link to this to see if we can get anyone to come back.
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Post by Seryna on Oct 7, 2014 20:22:48 GMT -5
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Post by Ricohard on Oct 8, 2014 14:24:53 GMT -5
I am here and would quite like to continue, if I may.
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Post by Seryna on Oct 10, 2014 0:14:12 GMT -5
Of course. Can you let me know what your character is at the moment? I can make a thread for you then.
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